This video is part 2 of the real-time destruction with Houdini and Unreal
Check out Part 1: https://www.artstation.com/artwork/B1Lxx8
The video builds further on the part 1, where basics are shown for destruction with Apex.
The video shows a full process of making a model destructible in Unreal Engine 4. With also potential gameplay in mind, like destroying specific parts of a model. Like not every part of the barrier should be destroyed so a player can still find cover behind it.
Enjoy!