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UE5 and Houdini first test project

Main shot

Main shot

Demo

Megascans used to project heightmap and colors

Megascans used to project heightmap and colors

Megascans used for coloring

Megascans used for coloring

A few triangles....

A few triangles....

UE5 and Houdini first test project

First test of the awesome Unreal Engine 5.
The was mainly to test the Nanite feature and add an insane amount of polygons on assets.
Houdini is then used to generate the large geometries. With Nanite it opens new ways of working like the high polycounts and saving colors in the vertex. No UV or texture need in Unreal.
Really looking forward to in the future play around more with Unreal Engine 5.