Demo
First test of the awesome Unreal Engine 5.
The was mainly to test the Nanite feature and add an insane amount of polygons on assets.
Houdini is then used to generate the large geometries. With Nanite it opens new ways of working like the high polycounts and saving colors in the vertex. No UV or texture need in Unreal.
Really looking forward to in the future play around more with Unreal Engine 5.