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Dungeon Generator with Houdini

A few Examples that the tool generated.

Levels are instantly playable!

WFC Dungeon | Part 1 | Wave Function Collapse Nodes

WFC Dungeon | Part 2 | Basic Layout using WFC

WFC Dungeon | Part 3 | Add Walls and Cliffs

WFC Dungeon | Part 4 | Decorate the Rooms

Dungeon Generator with Houdini

In this project, the WaveFunctionCollapse algorithm is used to define the base shapes of a game level then a Houdini Digital Asset is built to generate a variety of different dungeons in UE4. WFC technology can enhance your procedural level design by letting you drive the final output using a control setup to spawn a larger solution for your level. This control can be a bitmap image or attributes on points and both methods will be used in this lesson.