A few Examples that the tool generated.
Levels are instantly playable!
WFC Dungeon | Part 1 | Wave Function Collapse Nodes
WFC Dungeon | Part 2 | Basic Layout using WFC
WFC Dungeon | Part 3 | Add Walls and Cliffs
WFC Dungeon | Part 4 | Decorate the Rooms
In this project, the WaveFunctionCollapse algorithm is used to define the base shapes of a game level then a Houdini Digital Asset is built to generate a variety of different dungeons in UE4. WFC technology can enhance your procedural level design by letting you drive the final output using a control setup to spawn a larger solution for your level. This control can be a bitmap image or attributes on points and both methods will be used in this lesson.