Sci-fi Terminal and Tanks | Introduction
Sci-fi Terminal and Tanks | Part 1 | Modeling the Screen
Sci-fi Terminal and Tanks | Part 2 | Modeling the Fuel Tank
Sci-fi Terminal and Tanks | Part 3 | Combining the Elements
Sci-fi Terminal and Tanks | Part 4 | Building the Digital Asset
Sci-fi Terminal and Tanks | Part 5 | High Poly to Low Poly
Another collaboration with SIdeFX.
In these couple tutorials you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. These elements will then be brought together in a procedural setup.