Height map results rendered with Aerialod. With the tool you could generate hieghtmaps very quickly.
Overview on how to use the tool.
Quick overview.
This tool generates debris for you. Plug in the models you want in the debris and the tool will simulated and render a height map in real time.
With the Substance plugin it is possible to then instantly get a Substance Material.
This is speeding up to processes up a lot of create materials with a lot of layering or debris and so on.
Also special thanks to Calvin for improving part of the VEX to get heightmaps. https://www.artstation.com/calvinatorr
This setup shares a similar idea of the tutorial I made.
https://www.artstation.com/artwork/Z5q3mN