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Procedural Crystals

Demo crystal

Breakdown

All masks stored in the vertex Color, down side is higher polycount (Might be fine with Unreal 5???). Can always baked it with Houdini Labs maps baker

All masks stored in the vertex Color, down side is higher polycount (Might be fine with Unreal 5???). Can always baked it with Houdini Labs maps baker

Know the Houdini noises of the Mountain node!

Know the Houdini noises of the Mountain node!

Added random color on position

Procedural Crystals

Quick project to make a procedural crystal and use a nice shader in Unreal.
It was great practice to refresh some shader knowledge.

Shader based in the tutorial from Kurt Kupser
https://www.artstation.com/artwork/D59kPA