Houdini simulation to Substance Designer

File

With this setup you are able to get the heightmap for a simulation in Houdini. In the files you will find the setup that is needed to do this.

There are 2 examples one with falling bricks and the other one with a breaking cube to get debris.

You can see it working in real time on my blog post:

https://www.artstation.com/siver/blog/AD0L/houdini-blog-14-cop-part-2 

INCLUDES

-Houdini file with the setup

-SBS file to see the results

-Heightmap examples

-The 30+min video itself ,that is also available on Youtube.

https://www.youtube.com/watch?v=HtCxq8UZGD4 


Please make sure to install the game dev tools to open the files.

Release Notes

Update: Better example of what can be done with tool. (See new cover picture.)

- New heightmap example of Debris

- Adding the ID map of the new debris

Standard Use License
$2.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (7)
Falling_bricks
hiplc /
550 KB
Debris_base_setup
sbs /
54 KB
Brick_realtime_heightmap
png /
260 KB
Debris_Heightmap
png /
2.3 MB
Tutorial_Simulation_To_Substance
mp4 /
670 MB
Debris02_Height
png /
3 MB
Debris02_ID
png /
1.6 MB